#include #include #include #include #include #include #include "Case.h" #include "Level.h" #include "Kraken.h" #include "Hero.h" #define TILE_WIDTH 30 #define TILE_HEIGHT 30 #define ASSETS_PATH "../assets/" using namespace sf; void funct(std::string name) { SoundBuffer Ssound; if(!Ssound.loadFromFile(name.c_str())){std::cout<<"bug music (loading)"<