🐛 Remove sliding effect while falling from ceiling

-- Also, you are now forced to press up to attach to the ceiling
main
Ervan Lefevre 2 years ago
parent b2244386f3
commit 27523b5a9b
  1. 7
      nodes/player/player.gd

@ -39,6 +39,9 @@ func on_enter_idle_state():
func idle_state(_delta):
var direction = Input.get_axis("ui_left", "ui_right")
if is_on_floor():
velocity.x = 0
if direction:
$fsm.set_next_state("walk")
elif Input.is_action_just_pressed("ui_accept") and is_on_floor():
@ -57,7 +60,7 @@ func walk_state(_delta):
$fsm.set_next_state("jump")
# detect collision with wall or ceiling to enter climb state
if is_on_wall() or is_on_ceiling():
if is_on_wall() or (Input.is_action_pressed('ui_up') && is_on_ceiling()):
velocity.y = 0
$fsm.set_next_state("climb")
@ -78,7 +81,7 @@ func jump_state(_delta):
velocity.x = 0
$fsm.set_next_state("idle")
if is_on_wall() or is_on_ceiling():
if is_on_wall() || (is_on_ceiling() and Input.is_action_pressed("ui_up")):
$fsm.set_next_state("climb")
func on_enter_climb_state():

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