💅: Adds a zoom-in effect at spawn

main
Ervan Lefevre 2 years ago
parent 10bcf4af63
commit 343c0865ba
  1. 47
      nodes/player/player.tscn

@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=3 uid="uid://c5rmt3jeffjx7"]
[gd_scene load_steps=8 format=3 uid="uid://c5rmt3jeffjx7"]
[ext_resource type="Script" path="res://nodes/player/player.gd" id="1_exx2i"]
[ext_resource type="Texture2D" uid="uid://cm4rn4vgyjd1b" path="res://nodes/player/temp.png" id="1_s33dc"]
@ -8,6 +8,43 @@
radius = 9.0
height = 24.0
[sub_resource type="Animation" id="Animation_gwu4b"]
resource_name = "zoom_in"
length = 3.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("camera:zoom")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1.6, 3),
"transitions": PackedFloat32Array(1, 1.86606, 1),
"update": 0,
"values": [Vector2(0.2, 0.2), Vector2(0.2, 0.2), Vector2(5, 5)]
}
[sub_resource type="Animation" id="Animation_kwmth"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("camera:zoom")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.2, 0.2)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_t0d07"]
_data = {
"RESET": SubResource("Animation_kwmth"),
"zoom_in": SubResource("Animation_gwu4b")
}
[node name="player" type="CharacterBody2D"]
script = ExtResource("1_exx2i")
LOSE_SCREEN = "res://scenes/lose_screen.tscn"
@ -22,7 +59,7 @@ shape = SubResource("CapsuleShape2D_w17ly")
metadata/_edit_group_ = true
[node name="camera" type="Camera2D" parent="."]
zoom = Vector2(5, 5)
zoom = Vector2(0.2, 0.2)
[node name="oriented_container" type="Node2D" parent="."]
@ -31,3 +68,9 @@ target_position = Vector2(24, 0)
[node name="sprite" type="Sprite2D" parent="oriented_container"]
texture = ExtResource("1_s33dc")
[node name="fx_animator" type="AnimationPlayer" parent="."]
autoplay = "zoom_in"
libraries = {
"": SubResource("AnimationLibrary_t0d07")
}

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