💅: Better visual of level

main
Ervan Lefevre 2 years ago
parent 6e99fdf5e6
commit cc186e382f
  1. BIN
      assets/tilesets/cave_tileset.png
  2. BIN
      nodes/npc/npc.png
  3. 6
      nodes/npc_factory/npc_factory.tscn
  4. BIN
      nodes/npc_factory/visual.png
  5. 34
      nodes/npc_factory/visual.png.import
  6. BIN
      nodes/obstacle/rock.png
  7. 77
      scenes/poc.tscn

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@ -1,7 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://b2hu7kxvxvgc1"]
[gd_scene load_steps=5 format=3 uid="uid://b2hu7kxvxvgc1"]
[ext_resource type="Script" path="res://nodes/npc_factory/npc_factory.gd" id="1_p5cuf"]
[ext_resource type="PackedScene" uid="uid://dvx48q5ecyxjs" path="res://nodes/npc/npc.tscn" id="2_exj6u"]
[ext_resource type="Texture2D" uid="uid://1k2r1cdf2a4m" path="res://nodes/npc_factory/visual.png" id="3_ryp62"]
[sub_resource type="CircleShape2D" id="CircleShape2D_nl4mj"]
@ -15,3 +16,6 @@ monitoring = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="factory_death"]
shape = SubResource("CircleShape2D_nl4mj")
[node name="sprite" type="Sprite2D" parent="factory_death"]
texture = ExtResource("3_ryp62")

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://1k2r1cdf2a4m"
path="res://.godot/imported/visual.png-c50380986acdd97d6d89325bad04a64f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://nodes/npc_factory/visual.png"
dest_files=["res://.godot/imported/visual.png-c50380986acdd97d6d89325bad04a64f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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