extends Area2D @export var KILL_ALL_NPCS = false @export var LEVEL_MESSAGE : String = '' @export var ENABLED_NODES : Array[Node] = [] @export var DISABLED_NODES : Array[Node] = [] @export var UI : Node # Called when the node enters the scene tree for the first time. func _ready(): body_entered.connect(on_body_entered) func on_body_entered(body): if !body.is_in_group('player'): return if KILL_ALL_NPCS: if body.is_in_group("npc"): body.queue_free() if LEVEL_MESSAGE: if UI: UI.show_message(LEVEL_MESSAGE) for node in ENABLED_NODES: node.set_physics_process(true) for node in DISABLED_NODES: node.set_physics_process(false)