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16 lines
449 B
16 lines
449 B
extends Area2D
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const sound = preload('res://assets/sounds/save.wav')
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# Called when the node enters the scene tree for the first time.
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func _ready():
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body_entered.connect(on_body_entered)
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$sound_player.finished.connect(on_sound_finished)
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func on_body_entered(body):
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if body.is_in_group('player'):
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g_game_state.checkpoint(body.global_position)
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$sound_player.play_sound({"asset": sound, "volume": 0})
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func on_sound_finished():
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queue_free()
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