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extends Area2D
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@export_file('*.tscn') var WIN_SCENE;
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# Called when the node enters the scene tree for the first time.
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func _ready():
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body_entered.connect(on_body_entered)
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func on_body_entered(body):
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if body.is_in_group('player'):
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get_tree().change_scene_to_file(WIN_SCENE)
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