commit
54efe27d66
@ -0,0 +1,2 @@ |
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# Normalize EOL for all files that Git considers text files. |
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* text=auto eol=lf |
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# Godot 4+ specific ignores |
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.godot/ |
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/Godot.app/ |
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[remap] |
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|
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importer="texture" |
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type="CompressedTexture2D" |
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uid="uid://vnb0aptamlrl" |
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" |
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metadata={ |
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"vram_texture": false |
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} |
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|
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[deps] |
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|
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source_file="res://icon.svg" |
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] |
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|
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[params] |
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|
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compress/mode=0 |
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compress/high_quality=false |
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compress/lossy_quality=0.7 |
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compress/hdr_compression=1 |
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compress/normal_map=0 |
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compress/channel_pack=0 |
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mipmaps/generate=false |
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mipmaps/limit=-1 |
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roughness/mode=0 |
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roughness/src_normal="" |
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process/fix_alpha_border=true |
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process/premult_alpha=false |
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process/normal_map_invert_y=false |
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process/hdr_as_srgb=false |
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process/hdr_clamp_exposure=false |
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process/size_limit=0 |
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detect_3d/compress_to=1 |
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svg/scale=1.0 |
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editor/scale_with_editor_scale=false |
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editor/convert_colors_with_editor_theme=false |
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@ -0,0 +1,20 @@ |
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; Engine configuration file. |
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; It's best edited using the editor UI and not directly, |
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; since the parameters that go here are not all obvious. |
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; |
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; Format: |
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; [section] ; section goes between [] |
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; param=value ; assign values to parameters |
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|
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config_version=5 |
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|
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[application] |
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|
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config/name="LD54" |
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config/features=PackedStringArray("4.1", "GL Compatibility") |
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config/icon="res://icon.svg" |
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|
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[rendering] |
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|
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renderer/rendering_method="gl_compatibility" |
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renderer/rendering_method.mobile="gl_compatibility" |
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Reference in new issue