💅: Adds a water indicator

main
Ervan Lefevre 2 years ago
parent 4236102803
commit 9768c389cd
  1. BIN
      assets/sprites/water.png
  2. 34
      assets/sprites/water.png.import
  3. 11
      scenes/poc.tscn

Binary file not shown.

After

Width:  |  Height:  |  Size: 87 KiB

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://8wee83rmjpqj"
path="res://.godot/imported/water.png-817b08231a2ad4ae2410fb94c54aa35d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/water.png"
dest_files=["res://.godot/imported/water.png-817b08231a2ad4ae2410fb94c54aa35d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

@ -1,10 +1,11 @@
[gd_scene load_steps=22 format=3 uid="uid://ce8ov6npvl27w"]
[gd_scene load_steps=23 format=3 uid="uid://ce8ov6npvl27w"]
[ext_resource type="Texture2D" uid="uid://cfq8pma4bpgq" path="res://assets/tilesets/cave_tileset.png" id="1_vofrt"]
[ext_resource type="PackedScene" uid="uid://c5rmt3jeffjx7" path="res://nodes/player/player.tscn" id="2_gxv3v"]
[ext_resource type="Texture2D" uid="uid://ccqiabs4p3ryl" path="res://assets/placeholders/map.png" id="3_aeud1"]
[ext_resource type="Script" path="res://scripts/gameplay/rising_level.gd" id="4_ts3u4"]
[ext_resource type="PackedScene" uid="uid://cdq58egi0j65h" path="res://nodes/triggers/level_trigger.tscn" id="5_7efj6"]
[ext_resource type="Texture2D" uid="uid://8wee83rmjpqj" path="res://assets/sprites/water.png" id="5_8geoi"]
[ext_resource type="PackedScene" uid="uid://b2hu7kxvxvgc1" path="res://nodes/npc_factory/npc_factory.tscn" id="5_yhfl7"]
[ext_resource type="PackedScene" uid="uid://de7ehbowni47v" path="res://nodes/triggers/win_trigger.tscn" id="6_bhjta"]
[ext_resource type="PackedScene" uid="uid://bc0yfm606gtex" path="res://nodes/obstacle/rock.tscn" id="6_tnes0"]
@ -247,7 +248,7 @@ layer_0/tile_data = PackedInt32Array(3932193, 262145, 2, 3932192, 262145, 2, 393
position = Vector2(1144, 1968)
[node name="water_level" type="Area2D" parent="." groups=["level"]]
position = Vector2(1736, 3056)
position = Vector2(1736, 3208)
monitorable = false
linear_damp_space_override = 1
script = ExtResource("4_ts3u4")
@ -257,6 +258,12 @@ RISING_SPEED = 10
position = Vector2(2.08165e-12, 2.08165e-12)
shape = SubResource("RectangleShape2D_qoxeb")
[node name="sprite" type="Sprite2D" parent="water_level/shape"]
modulate = Color(1, 1, 1, 0.537255)
position = Vector2(72, -424)
scale = Vector2(2, 2)
texture = ExtResource("5_8geoi")
[node name="triggers" type="Node2D" parent="."]
[node name="level_1" parent="triggers" node_paths=PackedStringArray("ENABLED_NODES") instance=ExtResource("5_7efj6")]

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