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3 Commits
4236102803
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a380551643
| Author | SHA1 | Date |
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a380551643 | 2 years ago |
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426646f4e0 | 2 years ago |
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9768c389cd | 2 years ago |
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After Width: | Height: | Size: 87 KiB |
@ -0,0 +1,34 @@ |
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[remap] |
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importer="texture" |
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type="CompressedTexture2D" |
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uid="uid://8wee83rmjpqj" |
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path="res://.godot/imported/water.png-817b08231a2ad4ae2410fb94c54aa35d.ctex" |
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metadata={ |
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"vram_texture": false |
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} |
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[deps] |
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source_file="res://assets/sprites/water.png" |
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dest_files=["res://.godot/imported/water.png-817b08231a2ad4ae2410fb94c54aa35d.ctex"] |
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[params] |
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compress/mode=0 |
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compress/high_quality=false |
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compress/lossy_quality=0.7 |
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compress/hdr_compression=1 |
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compress/normal_map=0 |
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compress/channel_pack=0 |
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mipmaps/generate=false |
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mipmaps/limit=-1 |
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roughness/mode=0 |
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roughness/src_normal="" |
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process/fix_alpha_border=true |
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process/premult_alpha=false |
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process/normal_map_invert_y=false |
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process/hdr_as_srgb=false |
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process/hdr_clamp_exposure=false |
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process/size_limit=0 |
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detect_3d/compress_to=1 |
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@ -0,0 +1,11 @@ |
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extends Area2D |
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# Called when the node enters the scene tree for the first time. |
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func _ready(): |
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body_entered.connect(on_body_entered) |
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func on_body_entered(body): |
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if body.is_in_group('player'): |
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g_game_state.checkpoint(body.global_position) |
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queue_free() |
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@ -0,0 +1,6 @@ |
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[gd_scene load_steps=2 format=3 uid="uid://cjuqvtp3lhsuc"] |
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[ext_resource type="Script" path="res://nodes/triggers/checkpoint.gd" id="1_v47vq"] |
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[node name="checkpoint" type="Area2D"] |
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script = ExtResource("1_v47vq") |
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@ -0,0 +1,8 @@ |
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extends CanvasLayer |
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@onready var animator = $animator |
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@onready var title = $panel/title |
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func show_message(message): |
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title.text = message |
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animator.play('splash') |
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@ -0,0 +1,104 @@ |
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[gd_scene load_steps=6 format=3 uid="uid://7flwkthps8ty"] |
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[ext_resource type="Script" path="res://nodes/ui/ui.gd" id="1_1svns"] |
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[sub_resource type="Animation" id="Animation_6cer2"] |
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resource_name = "splash" |
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length = 6.0 |
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tracks/0/type = "value" |
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tracks/0/imported = false |
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tracks/0/enabled = true |
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tracks/0/path = NodePath("panel:modulate") |
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tracks/0/interp = 1 |
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tracks/0/loop_wrap = true |
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tracks/0/keys = { |
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"times": PackedFloat32Array(0, 2, 4, 6), |
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"transitions": PackedFloat32Array(1, 1, 1, 1), |
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"update": 0, |
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)] |
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} |
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tracks/1/type = "value" |
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tracks/1/imported = false |
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tracks/1/enabled = true |
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tracks/1/path = NodePath("panel:visible") |
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tracks/1/interp = 1 |
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tracks/1/loop_wrap = true |
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tracks/1/keys = { |
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"times": PackedFloat32Array(0, 6), |
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"transitions": PackedFloat32Array(1, 1), |
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"update": 1, |
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"values": [true, false] |
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} |
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[sub_resource type="Animation" id="Animation_4v8h2"] |
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length = 0.001 |
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tracks/0/type = "value" |
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tracks/0/imported = false |
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tracks/0/enabled = true |
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tracks/0/path = NodePath("panel:modulate") |
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tracks/0/interp = 1 |
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tracks/0/loop_wrap = true |
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tracks/0/keys = { |
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"times": PackedFloat32Array(0), |
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"transitions": PackedFloat32Array(1), |
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"update": 0, |
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"values": [Color(1, 1, 1, 1)] |
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} |
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tracks/1/type = "value" |
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tracks/1/imported = false |
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tracks/1/enabled = true |
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tracks/1/path = NodePath("panel:visible") |
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tracks/1/interp = 1 |
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tracks/1/loop_wrap = true |
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tracks/1/keys = { |
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"times": PackedFloat32Array(0), |
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"transitions": PackedFloat32Array(1), |
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"update": 1, |
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"values": [true] |
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} |
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[sub_resource type="Animation" id="Animation_d41ii"] |
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resource_name = "hide" |
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tracks/0/type = "value" |
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tracks/0/imported = false |
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tracks/0/enabled = true |
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tracks/0/path = NodePath("panel:visible") |
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tracks/0/interp = 1 |
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tracks/0/loop_wrap = true |
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tracks/0/keys = { |
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"times": PackedFloat32Array(0), |
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"transitions": PackedFloat32Array(1), |
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"update": 1, |
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"values": [false] |
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} |
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_iii80"] |
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_data = { |
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"RESET": SubResource("Animation_4v8h2"), |
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"hide": SubResource("Animation_d41ii"), |
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"splash": SubResource("Animation_6cer2") |
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} |
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[node name="ui" type="CanvasLayer"] |
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script = ExtResource("1_1svns") |
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[node name="animator" type="AnimationPlayer" parent="."] |
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autoplay = "hide" |
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libraries = { |
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"": SubResource("AnimationLibrary_iii80") |
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} |
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[node name="panel" type="Panel" parent="."] |
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offset_left = 64.0 |
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offset_top = 64.0 |
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offset_right = 1856.0 |
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offset_bottom = 264.0 |
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[node name="title" type="Label" parent="panel"] |
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layout_mode = 0 |
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offset_right = 448.0 |
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offset_bottom = 48.0 |
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scale = Vector2(4, 4) |
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text = "Level 3 - Spider-Ant, Spider-ant ! " |
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horizontal_alignment = 1 |
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vertical_alignment = 1 |
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File diff suppressed because one or more lines are too long
@ -0,0 +1,31 @@ |
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extends Node2D |
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class_name GGameState |
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signal restore_checkpoint(level) |
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var level_rising_height_now = 0 |
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var level_rising_height_at_death = 0 |
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var player_position_at_checkpoint = Vector2(0, 0) |
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var must_restore_checkpoint = false |
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func reset(): |
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level_rising_height_now = 0 |
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level_rising_height_at_death = 0 |
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func save_level_rising_height(now): |
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if must_restore_checkpoint: |
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restore_checkpoint_now() |
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must_restore_checkpoint = false |
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else : |
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level_rising_height_now = now |
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func checkpoint(player_position): |
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level_rising_height_at_death = level_rising_height_now |
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player_position_at_checkpoint = player_position |
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func restore_checkpoint_now(): |
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prints('restoring with', level_rising_height_at_death) |
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level_rising_height_now = level_rising_height_at_death |
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emit_signal("restore_checkpoint", level_rising_height_at_death) |
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@ -0,0 +1,7 @@ |
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extends Button |
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@export_file('*.tscn') var GAME_SCENE |
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func _pressed(): |
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get_tree().change_scene_to_file(GAME_SCENE) |
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g_game_state.must_restore_checkpoint = true |
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